Making The Grandfather Paradox convinced me that I need to collaborate with a programmer from here on out, so I’ve gone ahead and made a document intended to explain to potential programmers what I want to do. You can view it here:
So… yeah. It’s pretty long, and probably not an interesting read. It’s basically intended to be a blueprint for how I want the visual novel to work on a technical level; nothing more, nothing less. But feel free to quickly scroll through and look at the screenshots, that could maybe be mildly interesting, I suppose.
Now that I have a design doc that explains what I want to do, the next step is trying to recruit a programmer. I feel a bit out of my depth; I’ve never really collaborated on an artistic project, having created Tonoharu pretty much all by myself. If any programmers (or people who have collaborated with programmers) have any advice, please let me know!
(The “video description” referenced at the beginning of the above video can be read here: [ Direct YouTube Link ] or at the bottom of this entry)
Last month I linked to a YouTube video I made that discussed visual novels and why I’m going to try my hand at them.
That video included a link to the above video, but I figured I should should give this video a spotlight, since I’d like to get feedback from people. So as the video says, watch some (or all) of it and let me know what you think. Thanks!
[Original You Tube Video description]:
John receives an urgent text from a friend in the middle of the night begging him to meet at a designated hotel room. When John arrives he’s met not by his friend, but a heavily disfigured stranger.
So begins “The Grandfather Paradox”, a visual short story evocative of “The Twilight Zone” and “Black Mirror”.
“The Grandfather Paradox” was created using game development software (Unity ver. 5.1.2 and Fungus plugin ver. 2.2). As the introduction says, I intended to release it as a download, which would have allowed the reader to click through the text at their preferred pace.
But the downloadable version had three major problems that made me decide it wasn’t worth releasing in its present state:
1) There’s no way to save or bookmark progress, meaning if you close the program, you have to start reading from the beginning.
2) There’s no way to go back if you click through a line of dialogue too fast.
3) The file size was huge (like 400mb). Efforts to lower the file size resulted in really blurry graphics.
I’m not a programmer, so there’s nothing I can do to fix these issues, so I decided to release this exclusively as a video (at least for now).
But if you’re familiar with Unity and think you could help me sort out these issues, please get in touch!
Related: I’m going to do at least one more of these “Indie comic/visual novel hybrid” things, and doing this one has convinced me a need to collaborate with a programmer.
I was thinking of doing the next one in Ren’Py, a Python-based visual novel engine. Or maybe I’ll take another swing at Unity again. Anyway, if you have experience with either of those engines and would be interested in collaborating, please get in touch. Thanks!
Here’s a little webcomic/slideshow thing I made and posted to YouTube a while back. I never posted it to this website so I figured may as well!
This was *supposed* to be something you’d view on a website, clicking through the text as fast or as slow as you prefer. But I could never get it to work smoothly. Just don’t have the technical chops yet! Oh well.