This is the last in a ten entry series of blog posts about my experiences self-publishing my first graphic novel, Tonoharu: Part One. I’m writing this informal “how-to” guide in the hopes that my limited experience might be of some value to aspiring comic book self-publishers.
This guide is offered with no guarantees. I’ve done my best to provide accurate information, but I assume no responsibility for any negative consequences that result from following my advice. For other important disclaimers, please see the first entry in the series. Links to other installments in the series can be found on the bottom of this entry.
Part Ten: The Long Haul / Conclusion
The Long Haul (Speculative)
Throughout this series, I’ve reminded readers about my relative lack of experience, and asked them to take my advice with a grain of salt.
If previous entries in this series should be taken with a grain of salt, then this entry should be taken with a brick of it. Up until now I’ve at least offered advice about things I’ve had some experience with (limited though it may be). The subject of this last entry is making a living as a cartoonist over the long haul, and since my book was just published earlier this year, I can’t yet say if cartooning will be a sustainable reality for me. If things work out well, I may someday rewrite this final entry from experience, but for now, bear in mind that the following is mostly speculative.
Alternative Revenue Streams
As I mentioned in an earlier entry, cartooning is a poor career choice. Even making a living wage is the barest sense is often difficult; only a handful of “alternative” cartoonists are able to make a living exclusively through cartooning. For other cartoonists who aren’t as talented/prolific/lucky, money has to be sought from other sources to supplement the lousy pay of cartooning. Here are a few of my thoughts on places to start. Continue reading How I Self-Published a Graphic Novel (10/10)