
This is the forth in a ten entry series of blog posts about my experiences self-publishing my first graphic novel, Tonoharu: Part One. I’m writing this “how-to” guide in the hopes that my limited experience might be of some value to aspiring comic book self-publishers.
This guide is offered with no guarantees. I’ve done my best to provide accurate information, but I assume no responsibility for any negative consequences that result from following my advice. For other important disclaimers, please see the first entry in the series. Links to other installments in the series can be found on the bottom of this page.
Part Four: Money Matters
Since I’m so disclaimer-happy, I want to reiterate: cartooning (especially “alternative” cartooning) is a horrible career choice; it is a field where “breaking even” is often considered to be synonymous with “smashing success”. You should only consider cartooning as a career if you are either independently wealthy, or if you feel like you can do nothing else with your life.
I myself am firmly and exclusively in the second camp, and if you are too, then it’s all the more important to put yourself in a good financial place before you self-publish, and to make good choices with what little money happens your way once you start selling books. Continue reading How I Self-Published a Graphic Novel (4/10)

