Media Coverage Roundup

I’m lazily pawning off a bunch of links as my blog entry this week:

I recently conducted an e-mail interview with Tim O’Shea for his blog Talking with Tim. Check that out here.

I was also recently interviewed by Paulo Patrício for his blog Entrevista Súbita, which can be found here. Included is the original English version (halfway down the page), as well as a Portuguese translation. I just get a kick out of the fact that someone bothered translating what I have to say into another language.

Additionally, I recently updated the “Press” tab of this website to include a listing of all the interviews, profiles, and reviews Tonoharu has received (that I’m aware of). So check that out here.

The critical reception for Tonoharu has been positive (overall), but in the interest of painting an honest portrait of the response to my book, I’ve included the negative reviews as well. (I’m not going to tell you which ones are negative, though, you’ll have to muddle through them yourself.)

Also, if anyone knows of any media coverage that I’m missing, please let me know. For example, I think Giant Robot had something about my book, but I don’t know what issue #, and it doesn’t seem to be online…

Tonoharu: Part Two–Progress Report #1

 

For some time now I’ve been meaning to write about my progress on Tonoharu: Part Two. Just this week I finished the artwork for the first quarter of the book, so I figured now would be a good time to devote a blog entry to how things are going.

Out of Tonoharu‘s four parts, Part Two is looking to be the longest of the bunch. It’s a good 40% longer than Part One, and is filled t0 the brim with hard-to-draw crowd & city scenes. *Sob*…

Just to clarify, when I say the artwork is 25% done, I mean that I’m 1/4 of the way through the drawing, inking, and computer stuff for the actual comic itself. I have not yet so much as even started any of the final edits/tweaks, nor have I started the dust jacket artwork, nor any of the incidental design work. And even once the book is 100% finished, I’ll still need to deal with production and promotion issues, which will tack on another couple-few months on to Tonoharu: Part Two‘s release date.

So the million dollar question is: when will Tonoharu: Part Two be done, printed, and available for sale? The honest (but unhelpful) answer is: I don’t know. It’s still too early to say with any confidence. I’m shooting for a release in the second half of 2009 , and if I’m able to stay on schedule, that could/should be possible. But an accident I suffered earlier this year reminded me in no uncertain terms that things don’t always go according to plan, so for the time being, I’m not going to commit to anything more concrete than maybe 2009.

My apologies to those who would prefer for the book to come out sooner, or to have a firmer release date. Trust me when I say that no one wants to see Tonoharu: Part Two come out in a timely manner more than myself, as my dream of making a living as a cartoonist is contingent on me, y’know, actually having comics available for sale. Rest assured that I work on this comic seven days a week, and make a little progress everyday…

I should hopefully have a slightly clearer sense of the release date with the next progress report, which I’ll write when the artwork is half done. If I’m able to stay on schedule, that update should occur in three to four months. We’ll see…

First Printing of Tonoharu: Part One–Almost Sold Out!

I just received word from my distribution partner Top Shelf Productions that the first printing of Tonoharu: Part One is almost sold out!

A second printing is in the works, but due to the time it takes to produce a hardcover book, Tonoharu: Part One may be unavailable in stores for a couple/few weeks. So those who want a copy in the very near future (or those who want a first edition) should get it from their favorite retailer now!

 Or if you can’t find it anywhere else, you can always buy a copy directly from me.

A big thanks to all those who helped to make the first printing of Tonoharu: Part One a success: the folks at the Xeric Foundation, Chris, Brett and Leigh from Top Shelf, the blogs and publications that give it coverage, my friends and family, and especially to the people that bought a copy! Whether my foolhardy dream of eking out a living as a cartoonist will pan out over the long haul still remains to be seen, but I’ve off a good start, and can’t begin to express my thanks to those who helped me get to where I am today.

This is a short entry, but since I’m busy prepping the second printing, I’ll leave it at this. Tune in next Friday for a new web comic.

Creating Tonoharu #10–Final Edits


Pictured:
Tonoharu’s protagonist, before and after graphical edits

This is the tenth (and final) entry in a series of posts describing my process for creating my graphic novel Tonoharu. This post deals with the “post-production” edits (for lack of a better term).

I’ve been drawing comics since I was in junior high. I’ve experimented with all sorts of formats & sizes, drawing styles & materials. Most of these experiments were dead ends, but little by little (by the process of elimination if nothing else) they helped me to realize what sort of comics I wanted to make. By the time I started working on Tonoharu in 2003, I had a fairly strong sense of what direction I wanted to go in, not only for Tonoharu, but (presumably) for the works that will follow it.

But that isn’t to say that I had all the fine details ironed out. Daydreaming and theorizing about the comics I wanted to draw only took me so far; only by committing something to paper was I able to see what worked and what didn’t in practice. For the things that didn’t work out, I did my best to make them right after the fact, via graphical and textual edits. Continue reading Creating Tonoharu #10–Final Edits

Creating Tonoharu #9–Computer Stuff


Pictured: Adjusting the levels of the artwork. What fun! 

This is the ninth post in a series describing the creative process behind my graphic novel Tonoharu. This installment offers an account of all the computer related stuff I do once the artwork has been inked. I’ll try my best to avoid technical jargon, but to explain this in a totally layperson-friendly manner would make this entry way too long, so I’ll occasionally use the technical terms (with wikipedia links for those that actually want to know more about some of the technical stuff) and hope that the accompanying pictures make what I’m talking about at least somewhat clear. Note: all artwork shown is from the work in progress, Tonoharu: Part Two.

Continue reading Creating Tonoharu #9–Computer Stuff

Tonoharu in Entertainment Weekly

There’s a paragraph-long review of Tonoharu: Part One in this week’s EW (the magazine with the GROSSEST initials in the publishing world). May 23 cover date, page 126. As always, I can’t seem to find a weblink to it…

They gave me a “B”. That’s pretty good, right? I wouldn’t even want an “A”, because then it’s like I’m the teacher’s pet or something.

Anyway, check it out. The same issue also features a cover story about Sex and the City, all the more reason to take a look at EW this week…

Thanks to EW reviewer Sean Howe for the writeup, and to Lemel Williams for letting me know about the review.

*UPDATE*:  I just found a link to the review online:
http://www.ew.com/ew/article/0,,20200850,00.html