“Tonoharu: Part Two” Artwork Preview–City Scenes

In creating Tonoharu, one of my main objectives was to faithfully portray Japan as I experienced it during my three year tenure as an assistant English teacher in the JET Program.

Tonoharu: Part One took place almost exclusively in rural areas. In Part Two, city scenes start to pop up for the first time. So I thought for this artwork preview, I’d show a few of those panels:

It was fun to draw different settings from Part One, but at the same time, city scenes are horribly complicated, meaning every panel took that much longer to draw. The above images probably explain better than words why Part Two is taking so long to draw… I’ll finish it eventually…

I’ll probably have another artwork preview when I write the next progress report a few months from now. In the meantime, this entry has artwork from some of Tonoharu: Part Two‘s action scenes.

Tonoharu: Part Two–Progress Report #4

Progress Bar Key
Manuscript/Story: The Story/Script for the comic
Artwork: The Drawing, Inking, and Computer Work for the comic
Final Edits/Incidentals: Post-Production Edits, Designing the Cover, Preparing for Press, etc.

(More information about Tonoharu can be found here.) 

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Hurray! The artwork for Tonoharu: Part Two is now more than 4/5ths done! I’ve rounded third and am heading for home!

After I finish the final 15% of the artwork, there’s still post-production edits and incidentals, but I don’t anticipate them to take as long as for Tonoharu: Part One. For that book, practically every single panel went through significant graphical edits (as outlined in this blog entry), and it took months and months of tedious work.

But I’ve improved my batting average since then, so for Part Two, I’ll probably edit some panels in this manner, but not nearly as many. I’m thinking maybe 25%-50% of the panels will go under the knife (hopefully on the lower end of that). We’ll see how effectively I can curtail my perfectionist instincts.

I’m anticipating a late 2010 release. I’ll keep you posted…

We’ll bring this entry to a close with a couple fun facts about this book:

  • It contains over 40% more pages of comics than the first book. If it had been the same length, I’d already be done with it.
  • When I first started planning Tonoharu, I wanted to do a mid-length graphic novel, just to get my feet wet with longer narratives (the longest comic I had done before that was about 60 pages). I was shooting for 150 pages, or 200 pages TOPS. Flash forward to today, and Tonoharu is now 210 pages, and not even halfway done. Oh well.

I’m promised some more artwork samples from Tonoharu: Part Two with this progress report, and will post those next week. So stay tuned!

Professionals.


Pictured: Some preliminary attempts at a quicker drawing style

When I play pool, my “strategy” basically amounts to trying to shoot in whichever of my assigned balls is closest to a pocket. I suck, so managing even that is rare.

Professional pool players, on the other hand, take a lot more into consideration. They don’t consider each shot separately, but think in terms of the whole game. They might start off with a more difficult shot if it will put up in a better position for the shots that follow. At the highest levels of play, there’s a whole other layer of strategy.

It’s similar with comics. An amateur cartoonist might only concern themselves with making a comic that’s interesting and looks good. The professional cartoonist has the added challenge of needing to do all that in a timely manner. The greatest cartoonist in the world wouldn’t be able to make a living at it if their life’s work amounted to one book that was 10% done. If you want to make earn any sort of living as a cartoonist, you need to have books available for sale, which means you need to finish them at a steady pace.

I suspect that if I could manage to put out a book like Tonoharu: Part One at least once a year, and devoted time to marketing them, that I could somehow eke out a living. Right now I’m nowhere near that pace. I spent all of last week drawing a single panel. Granted it was probably the most complicated thing I’ve ever drawn in my life and I think it turned out pretty cool, but still. It might be reasonable to spend a week on the cover, but a single panel in the middle of the book? That’s harder to justify. I literally can’t afford to work as slowly as I have been if I want to make a living as a cartoonist.

It’d be too jarring if I just switched styles in the middle of a story, so even though it’ll take me years of tedious work to finish Tonoharu, I’m going to continue along in the same way. But I’m already thinking about the books that will follow, and how I might adapt my style to allow me to finish pages more quickly. My study of East Asian calligraphy has been helpful towards this goal (for reasons I’ll describe in another blog entry sometime).

Tonoharu: Part Two–Progress Report #3

 

Progress Bar Key
Scripting/Page Layout: Self-explanatory
Artwork: The Drawing, Inking, and Computer Work for the comic
Final Edits/Incidentals: Post-Production Edits, Designing the Cover, Preparing for Press, etc.

(More information about Tonoharu can be found here.) 

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It took me a lot longer then I would have liked, but I’m finally halfway done with the artwork for Tonoharu: Part Two! Oh boy!

Not only that, but I’ve also finished up the loose ends for the script & page layout, which had been stalled at about 9/10ths of the way done. So I know the final page count, and know exactly just how much I have left to do. I’ve still got a long way to go yet, but at least I’m over the hump.

If you’re curious, the book will contain 140 pages of comics, making it a whooping 40% longer than the prologue and part one put together.

In the last progress report from way back in December, I promised to show off some artwork for the third progress report, so let’s take a look at that: Continue reading Tonoharu: Part Two–Progress Report #3

Media Roundup: Top Ten Lists

Not much this time around. Just wanted to mention that Tonoharu: Part One made a few top ten lists for 2008, including that of Booklist magazine. (Yes, this is very timely announcement.)

Top Ten Lists
Booklist / Ray Olsen
Unattended Baggage / Marc (No last name listed)
PLAYBACK:stl / Steve Higgins

Reviews
OtakuGeneration Podcast / Review begins roughly 40% into the podcast.
Kliatt / George Galuschak

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High-Low / Rob Clough wrote a top fifty favorite comics of 2008 list, and even then I still only managed to get an honorable mention. Ah well.

As always, thanks to everyone who took the time to review my work! If you’d like to see all the coverage Tonoharu has received to date (that I’m aware of), check out my press releases/coverage page.

MMAA Show Closes in TWO WEEKS!

Just a quick reminder that Hot Ink: Comic Art in Minnesota, an exhibit at the Minnesota Museum of American Art that includes original art by me and other Minnesota cartoonists, the closes in just TWO WEEKS, on January 4th, 2009.

So if you live in the Twin Cities and haven’t gone yet, now’s the time! More information can be found on the MMAA website.